Thursday 16 January 2014

Judge Dredd Campaign

Do you play or would you like to play the miniatures game ....


If so are you interested in a campaign? We are planning to run a series of games during February on the 4th 11th 18th 25th at our Tuesday KD Games Nights finishing with the last games on 2nd of march at the Gambit Gamesday! 

Each player will need a 500 point list, we will have a small amount of models that people can borrow and still have a small amount of stock left for the game but not much so it will be first come first served! If you have not played before do not panic! Its really easy to pick up and we are happy to arrange a few games in the coming weeks!


So what is the plan? At each KD games night the following will happen ...

1. Challenges 

Each player involved in the campaign should roll a dice, re-rolling any ties. Anyone who won their last battle should add 2 to this dice roll. The highest rolling player must then choose a scenario to play and challenge another player to fight. The next highest rolling player who has not been challenged then makes a challenge of his own and so on, until every player has a game arranged. If there are an odd number of players involved in the campaign, the last player is free to either challenge another player for a second game in this round, or join forces with another player in a game that has already been arranged. 

2. Fighting Battles 

Once two players have a game arranged, it is time to prepare their forces. The player who made the challenge is the Attacker, if the scenario requires one. The Credit value of the scenario is set by the player who has the greatest number of Credits spent on his force. If the opposing player has less Credits spent on his force, he may freely add models from his Mercenary List until the Credit value of his force is equal to that of his opponent – he may not use mercenaries to take a force of greater value than that of his opponent. Once the two forces are ready, consult the scenario for set up conditions, and then fight! 

3. Calculate Victories,

Update Rosters Once every game has been played, players should determine who has won their scenarios and check to see if the Campaign Goals have been reached. After that, Force Rosters should be updated with any deaths and injuries and with Experience Points Heroes may go up levels and, eventually, Minions may become Heroes. You will gain an amount of Credits after each game, equal to 30% the total value of the opposing force, not including any mercenaries These Credits may be spent within your force list immediately, adding new models or upgrading existing ones. The losing force will receive 10% of the total!

That done, then we are ready for the next event!


Clarification on Mercenaries 

Whenever a player finds he is facing a force of greater points value in a campaign, he may use any number of mercenaries to bring his force into balance. He may add as many mercenaries as he likes from his force list, but his total force points value may not exceed that of his opponent. Once a battle has been fought with Mercenaries, they are removed from the force immediately – they never gain Experience Points. If you use any Mercenaries in your force, the amount of Credits you receive from the battle will have 40% of the credit values of all mercenaries that were not removed as casualties deducted from it. You are never required to use Mercenaries, even if you are at a great points deficit with your opponent. In fact, such a one-sided battle may become one of the best games you have ever played! 

Rosters

We will have roster sheets and an excel sheet to keep track of the games and everybody’s credits 

We need about 6-8 people to make this happen - so what are you waiting for - sign up and get ready to do battle in the streets of Mega City One!!!

No comments:

Post a Comment