Saturday, 20 December 2014
We are really hopeful that we will be able to kickstart this game in the new year, but before we do we just want to test some point scoring rules which is why the games name is changing, the current working title being 'Artic Rescue'
The idea is instead of just trying to survive you are now trying to rescue as many people as possible, but don't worry there is still a polar bear, so the basic mechanics are the same. There are a couple of new tiles which may be introduce including an igloo and a submarine!
The cards which I created couple of months back have been changed as a result of the testing that some of you may have been involved with, so thank you to those of you that gave us some feedback. Although these are not going to be part of the initial game I have added a couple of new ones which will interact with the scoring system so I hope to test these as well.
Nick and I have been playing around with various versions of the points system and I would really like to get these tested by as many players as possible, so if you around for our last KD Games Night on Tuesday or if your coming to the last Gambit Games of the year please have a go a let us have some feedback.
Thursday, 18 December 2014
If there’s one question I have been hearing more than any other, it’s “when is there an expansion for Star Realms?” So I had a look in to it and I am very please that they have announced the game’s first official expansion, Star Realms: Crisis, which I have put on pre-order but as yet I have no confirmed date or price.
The expansion comes as three seperate parts each consisting of 12 cards, let’s take a look at what Crisis has to offer:
For the tenth anniversary of the game's release, Days of Wonder came out with the appropriately named Ticket to Ride: 10th Anniversary edition, with this version of the game being supersized by 50% over the original model to reflect its continued success.
Its the last KD Magic Night before Christmas and this week we a t the Royal George. The event is STANDARD and we will start at 7pm with the aim as usual of getting 4 rounds each lasting 40 minutes.
As it is Christmas we will be using a 'cracker off' to decided who goes first each round! Using top quality 'pound shop' crackers that have a sticker in them!
I will try and be at the venue from about 5:30 to allow people to play some practice games, trade cards or build there decks.
Tuesday, 16 December 2014
First we have the collectors box ...
20 custom dice
(12 all-new pearlescent Basic Action dice and 8 all-new pearlescent Sidekick dice)
1 felt dice bag
10 Basic Action Cards
4 Indicator Cards
1 Professor X – Recruiting Young Mutants Full Art Promo Card
4 Marvel Dice Masters: The Uncanny X-Men foil packs
2 dice storage trays that hold over 300 dice!
Crafted from flexible, durable plastic and designed to carry a player's Dice Masters team to their next Marvel Dice Masters game, the Marvel Dice Masters: X-Men Magnetic Box contains two internal boxes and three dividers to make organization of dice and cards fast and easy.
Since January we have had a total of 90 players attend one of our events which include prereleases, launch parties, game days, Luke's drafts, leagues, junior competitions and of course KD Magic Nights (Friday Night Magic)! There have been over 70 different events of various formats and types!
Firstly last years champion will get a chance to come back and defend his title,so Sam Chapman is the first on the list! Simon Wright and David Sanders are the next as they won in 2012 and 2011!
Our winner from our very first gaming convention 'CONQUEST' is next, so Michael Pike makes 4!
The grand tournament is invite only and anyone that has won an individual pre-release during the year will automatically get an invite, so this adds in the following players:
Nathan Minter, Olly James and Nick Lewis!
Also included will be the player who has scored the highest average in all the events they have played in this year (they must have played in at least 5 events) which is Michael Pike with an impressive 8,73! As he is already on the list we moved down the highest average scores to the next player not already invited which will be Finley Williams at 8.64!
Finally we then add in the top 12 ranked players not including those already selected to take the total to 18 players which are:
Elliott Miles, Aaron Burns Lee, Ivan Miles, Bell Benstead, Nick Murphy Cunningham, Alex Tynemouth, Marc Le Cras, Darren Phipps Walker, Paul De Vall, Luke Vincent, Craig Harbour and Steve Baluci!
All players will receive an invite in the next day or so via facebook and I would ask that you please reply as soon as possible as if you can not attend then I can invite the next players on the list!
The Grand Tournament will be held on Sunday 28th December (as part of our last Gambit Sunday) starting at 10am and finishing at 6pm.
The event will consist of a draft lasting 3 rounds, followed by a break for lunch and then 2 rounds of STANDARD and 1 or MODERN. Please you will be required to use a different deck for each round of STANDARD (which must have a minimum of 20 cards different from the other deck)
Good luck to everyone that has qualified and I hope that you can make it to fight for the right of being the 2014 Gambit Grand Master!
Gary of Team Gambit
Monday, 15 December 2014
What is Booster Draft Booster Draft?
Booster Draft is a method of play which involves purchasing, opening and building a deck straight away for a game!
Fighters open the packs and choose a card he or she would like to use in a predetermined order (this is known as a “draft”), and decks are built right there and then!
With this unique style, fighters get to experience the thrill of selecting cards, and the joy of playing with a different deck every time!
How to do a Draft?
1. Decide on the seating arrangement around the table with a random method.
2. Each person will open one pack, and check the cards inside that pack.
3. Choose a card and place it face down in front of you. (On you first pick for a pack you will take a trigger unit and one other card) Fighters may not peek at the face down cards.
4. Once everyone has chosen their cards, all fighters will pass the rest of the cards in hand to the person on the left, in a clockwise direction.
5. With the cards received from the fighter on the right, choose a card and place it face down. Once everyone is done, pass the rest of the cards in hand to the left again. Repeat until all the cards have been taken.
6. Between the third and fourth pack, you may check your own face down cards.
Starting from the fourth pack, pass the cards in hand to the person on your
7. Once all 6 packs have been opened and passed around, the draft ends. The fight will now begin with the 30 cards chosen and formed as a deck!
2. The rules which restrict only 4 of the same card, as well as only 4 heal triggers in a deck do not apply here.
The rules of a normal cardfight apply, but with the addition of a special rule:
“During a trigger check, if a vanguard or rear-guard of the same clan as the trigger unit is not present on the field, the trigger effects will still activate.”
Therefore, please ignore the clans of the trigger units when choosing cards to build your deck
Thursday, 11 December 2014
King of Tokyo: Halloween also includes six orange-and-black engraved dice (to fit the Halloween theme, of course) and twelve new Power cards to be shuffled into the deck. These cards are all Costumes, a new type of card that provides a powerful effect, but which can be stolen by any monster that rolls three claws and rips the costume off of you.
Finally, King of Tokyo: Halloween includes an exclusive promotional card for King of New York,
A player can reveal and play an Evolution card at any time. Some Evolutions are temporary, allowing a one-time bonus, while others are Permanent, such as Gigazaur's "Tail Sweep", which allows him to change one die to a 1 or 2 each turn. Each Evolution card also identifies whether a monster is a Mutant, Invader or Robot, and while not relevant for Power Up!, this species identification could come into play in future expansions.
The rules for King of Tokyo: Power Up! contain a few variants: Players start with a random Evolution in play, or draw two cards and choose the one they want, or draft a set of Evolutions prior to the start of play. However you play, the goal of the game remains the same: Score 20 points or be the last monster standing amid the rubble of what was once Tokyo.
Tuesday, 9 December 2014
I will be getting starter sets and boosters from either the AvX sets or Uncanny X-men. If you have not seen this game before then have a look at this video...
|£1 each booster|
Monday, 8 December 2014
We were busy all day demoing having to extend our play area and at one point we were even demonstrating the game on the floor as there was quite simply no more space. For the tournament we had 12 players which was as much as the space would allow.
We had a real mix of ages and abilities from children as young as 9 and players that had learnt the game just a few minutes before the event. Everyone played well and in the spirit of the game and after 3 rounds we had two players joined at the top of the field with an impressive 76 points.
Jake Cambell-Smith and Kevin Hearne then played the final match which was as tense a game as you would expect, it was clear that both players really wanted to get their name on the sword and in only a few turns both players had lost their Generals, a few turns later they had both lost 3 command cards. As both players tried to get the fourth command Kevin started to move ahead on units and eventually claimed his 20th to win and become the first player to win the right to wield the Sword of Champions!
The final scores were ...
1st Kevin 105 (claiming an extra 25 points for winning along with a well deserved command star)
2nd Jake 95 (claiming an extra 15 for second place)
3rd Kieran 68
4th Alistier 61
5th Innes 60
6th Jamie 57
7th Gabriel 55
7th Hamdi 55
7th Rob 55
10th Binh 51
11th Jasper 50
12th Tobey 46
All of the points have been added to the Lords of War Role of honour for 2014, details of which can be found here...
Thursday, 4 December 2014
Duel Decks: Anthology contains all eight decks from the first four Duel Decks products:
Duel Decks: Elves vs. Goblins
Duel Decks: Jace vs. Chandra
Duel Decks: Divine vs. Demonic
Duel Decks: Garruk vs. Liliana
This is a very limited offer, and once they are gone we will not get any more.
The other change is the increase of Modern events. As these have been quite well attended in the last few weeks and following a request from a number of players we will now be hosting modern events every other week (starting each month with standard)
The venue will open between 5:30pm and 7pm each week to allow players to trade, have some casual games or test their decks for the evening.
Here is the proposed schedule of events for this month, in addition to these there will be draft events being held on Tuesday Night, more details to follow soon.
Wednesday, 3 December 2014
Tuesday, 2 December 2014
Each ship has six Bridge Stations:
Engineering generates power for the other stations.
Helm maneuvers the ship on the map.
Weapons loads the torpedo tubes to attack the enemy.
Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on.
Shields helps protect the ship from enemy torpedoes.
Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines.
Each player will be in charge of one or more of these stations, or have the overall roll of Captain to coordinate everything.
This will be 5 weeks in total.
This is a simplified version of the rules set used at Shrunken Terra in Burgess Hill and I would like to thank them for devising the system in the first place.
The League is multi-player, with games of 3/4 players rather than 1 -Vs- 1 -- each Tuesday there will be time for 1 or 2 games, each running for a maximum of 1 1/2 hours.
To encourage social play we are utilising the Shrunken Terra "+/-" points system to determine the winner of each game as well as the League overall, by means of a Living Ladder - as you'll see it is possible to have a winner without a single player being eliminated (unlikely as that eventuality may be).
**League Points System:**
(M) = You can get it multiple times
(P) = Each player can get it once
(I) = Only the first player to achieve it gets it
1) I'm Too Young To Die! = - 4 Points (M): Eliminate a player prior to their 5th turn.
2) Colour Blindness = -3 Points (M): Be the cause of a player being unable to cast spells of any given colour.
3) ZZzzzzzzz = -1 Point (M): Take a turn of 6 minutes or more - this includes any extra turns you may get
4) Too Many Options = -1 Point (P): Have Sol Ring or Mana Crypt in play on Turn 1.
5) Help a Brother Out = +1 Point (P): Assist another player in some way.
6) Mark of the Beast = +1 Point (P): Control exactly 6 lands, 6 creatures, and 6 non-land, non-creature permanents.
7) Watch Out, We got a killer = +1 Point (P): Eliminate 3+ Planeswalkers during the game. - Combat damage and exile counts for this one.
8) Serial Killer = +1 Point (P): Remove 8+ creatures from play at one time.
9) Creatures of the Night = +1 Point (P): Control 6+ non-token creatures with the same creature type.
10) I Brought Extras = +1 Point (P): Control 12+ creature tokens at one time.
11) Die Already! = +1 Point (P): Survive being attacked for lethal damage 3+ times.
12) Prepared for the End = +1 Point (P): Control 3+ Equipment at one time.
13) Your Time has Come = +1 Point (M): Eliminate a player or be directly responsible for a player's elimination.
14) You're Not an Extra = +1 Point (P): Prevent another player from being eliminated from the game.
15) Final Credits = +1 Point (P): Finish the game without being eliminated.
16) Next in Line = +1 Point (M): Have the lowest life total, which must be lower than 10, when another player is eliminated without the game ending.
17) I've Seen This Movie = +1 Point (P): Be the first person eliminated from the game.
18) There can be only None = +4 Point (I): Eliminate every player, including yourself, within a single turn!
19) I'll let these guys do the talking = -1 Point (P): Play no spells in a turn but use three Planeswalker abilities
20) Well he's brave.... = +1 Point (P): Play a 5 colour or mono-colour deck
21) Please don't counter this = +1 Point (P): Tap over 10 lands to play a spell
22) What did you do! = +1 Point (P): Be attacked by each other player in one round of turns.
23) Who is in charge here? = +1 Point (M): Put an opponents commander into their library.
24) You had me worried for a bit = +1 Point (M): Tutor to find your commander in your library.
25) The original is always the best = +2 Point (P): Win with a pre-constructed deck
26) Next time he's in charge! = +2 Point (M): Deal 21 damage to a single player with a single creature other then your commander
27) I hate each of you equally = +1 Point (M): Swing with three creatures, each targeting a different player.
28) Well he lasted long = +1 Point (P): Kill a Planeswalker the turn it was brought out
29) Fair weather friend = +1 Point (P): Take control of an opponents planeswalker.
30) How the Mighty have Fallen = +2 Point (P): Kill the same Commander in the same game 5 times