Tuesday 20 September 2016

Kaladesh - Things you might want to know!

New plane, new characters—naturally, Magic's inaugural trip to Kaladesh brings a lot of firsts to the game.

Here are few important things...

1. Energy Counter
What it is: A lot of cards in Kaladesh produce energy counters, which players accumulate as the game goes on and spend in order to enable various abilities. For example, take a look at Aethersquall Ancient:



Flying

At the beginning of your upkeep, you get [three energy counters].

Pay [eight energy counters]: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

Why it matters: Players will need to keep track of their energy counter total. They can do that with dice, or by using a token, or some combination of the two.
2. Planeswalker Decks
Kaladesh brings two new products to the mix. The first is an introductory product and the other is for more engaged players.

Why they matter: Going forward, these two products will accompany each Standard-legal set (Intro Packs and Fat Packs will not).

Planeswalker Decks are the best first purchase for players with a basic understanding of Magic, but its features are meant to appeal to experienced players as well. Each deck is ready-to-play with sixty cards including one Mythic Rare Planeswalker and a host of cards that synergize with it.

3. Bundle

The Bundle is for players looking to dive right into the new plane, with ten boosters to help update their Standard decks, plus a Player's Guide with info on key characters, settings, and every card in the set.

4. Rotation

Note also that Kaladesh triggers a Standard rotation—Magic Origins and Dragons of Tarkir are out.

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