Monday, 21 August 2017

Hour of Devastation League


Thank you to everyone that attended our Hour of Devastation League. Starting with just 3 boosters and 30 card deck, players competed against each other adding an additional booster every week. Players received one point for every game played, and a further 3 points for each win.

After our final few games on Saturday we have the final standings ...

Gary 26 points (6 wins and 2 loses).
Paul  24 points (5 wins and 4 loses).
Tim 21 points (4 wins and 3 loses)
Ivan 10 points (1 win and 6 loses).
Nick 1 point (1 loss).


Friday, 4 August 2017

Drinking Fluxx


Drinking Fluxx Warning
Drinking Fluxx Sample Cards
Drinking Fluxx Spill Proof Cards

FNM Events this August

There will be four Friday's this month and we will be back to normal Standard/Modern rotation. Starting today with Modern. This will mean that there will be 2 Standard and 2 Modern. The promo card this month is 'Renegade Rallier'.

While it hasn't taken off in Standard, Renegade Rallier actually has a strong spot in the Modern metagame as fetch lands enable the powerful ability basically at will. The updated art from David Palumbo is also really nice...


In addition to the main FNM event I will be testing continuing the idea of a smaller FNM event which will start at 5pm. This will be free to enter with FNM promo cards for first and second place (it will still be sanctioned and count toward KD points). This event will be the best of one game and rounds will last just 30 mins. The first one will be rescheduled League from Saturday due to this weekend being MTG Game Day! The proposed event formats are as follows...

4th August .... Hour of Devastation League
11th August .... Pauper
18st August .... Peasant
25th August .... Rainbow Stairwell

For the younger players there will also be casual FNM from 4pm which is not a tournament but every play gets an FNM promo (sometimes older ones) just for playing!

Thursday, 3 August 2017

THURSDAY NIGHT TOURNAMENTS


In July we launched our Thursday night tournament evenings. Starting at 7pm each week we will be running a mini tournament that will be free to enter. Each event will be cater for between 4 and 8 players and will be for a variety of differing systems.

So far we have run Force of Will, Dice Masters and Lords of War.

The schedule for August will be as follows...

THURSDAY 3rd AUGUST ... Star Wars Destiny

THURSDAY 10th AUGUST ... Final Fantasy 

THURSDAY 17th AUGUST ... Warhammer Conquest

THURSDAY 24th AUGUST ... Force of Will

THURSDAY 31st AUGUST ... Dice Masters

We will now be creating a Facebook event page for each week so please confirm your attendance. These are casual events and although competitive they are mainly just for fun, some weeks we will be able to provide promotional items as prizes but not for all systems.

Hopefully see a few of you at next weeks event ...


Tuesday, 18 July 2017

Imploding Kittens


This is the first expansion pack to Exploding Kittens and includes 20 new cards illustrated by The Oatmeal.
  • Expands the core deck from 5 to 6 players.
  • 100% compatible with any Exploding Kittens deck.
  • Includes a human-sized "cone of shame," which is used as part of the game.
This is an expansion only.  It requires a copy of Exploding Kittens

Coming Soon...

A mind-shattering journey into the world of HP Lovecraft and the Cthulhu Mythos warped into the shape of a Love Letter experience.
You’re not trying to gain affection from the Princess. You are trying to eliminate your rivals for power as you seek to understand the cosmic horror that lurks just beyond what we foolishly call “reality”.
In each round only one player will prevail. Use deduction and luck to eliminate other players or watch as their own madness consumes them.
Will you accept madness as the price that must be paid for Knowledge Man Was Not Meant to Know? Or will you attempt to hold the shreds of your sanity together in the face of eldritch nightmares attempting to enter and destroy our world?

Pokemon Pre-release


On Sunday 30th July at 2pm we will be running a Pokémon TCG: Sun & Moon—Burning Shadows Prerelease tournament. This will allow players to receive and play with cards from the upcoming Sun & Moon—Burning Shadows expansion a week before the expansion's official release date!

Each participant receives a Prerelease box containing a 22-card Evolution pack, four 10-card booster packs, and an exclusive foil promo card. The Evolution pack provides a solid foundation which, along with the booster packs and Energy provided by us (which you are welcome to keep), is used to construct a 40-card deck.

How much does the event cost?
Just £20 per player and we have spaces available for up to 16 players in total. Please book you space as soon as you can to avoid disappointment.

What are the prizes?
Every player will receive 2 additional boosters at the end of the event and those that win the most games in each age group will also receive additional booster.

What do I need to know?
Please provide or bring your Player ID number, if you have one. If you don't have a Player ID, one will be given to you at the event.

See the Pokémon Tournament Rules for more information about what to bring to an event.

Make sure you arrive on time. If you are late for registration, you may not be able to play in the event! Will will start at 2pm (After the League Challenge which will be held in the morning)

To participate in the event, you must be a player in good standing and abide by the Tournament Rules.

What is the tournament structure?
The tournament is run using the Limited Format and Age-Modified Swiss pairings. See the Pokémon Tournament Rules for information about the Limited Format and Swiss. The number of Swiss rounds that will be played will depend on total attendance at the event. Players use a 40-card deck and play using four Prize cards.

Where can I book my space?

You can pay for your ticket at the shop anytime now up until the day of the event or you can get tickets online at EVENTBRITE...

Monday, 17 July 2017

Rainbow Stairwell

On Friday 28th July we will be running a 'Rainbow Stairwell' Magic the Gathering Constructed tournament.


Many of you will not be aware of what this is, so I have decided to clarify the deck construction rules.

In the Rainbow Stairwell format, players make a 60 card deck utilizing six cards from each of the five colours of magic (blue, black, green, red and white) plus six colourless spells. (For these colourless spells they may be identified by either the {1} generic mana symbol or the new {C} colourless symbol).

These six cards must have a converted mana cost ranging from one to six, with each card taking up one of six slots.

In regards to land you may have 4 of each type of basic land (including 4 of the new wastes)

If more clarity is needed or if you have any questions please contact me.

Tuesday, 11 July 2017

Dragoborne - Coming this August!


It's here! The highly anticipated Bushiroad game of rising to supremacy using dice spells and creatures to destroy you opponents forts and claim victory!

It begins with the simultaneous release of the first 3 decks, and we will be running an event where you will put you against your opponent in a swiss style tournament to win prizes and have fun! 

Each participant will use one pre-constructed deck out of the three available. Best of 3 games.

- Shadow Legion (Black,Yellow, Red)
- Mystical Hunters (Yellow, Green, Blue)
- Alpha Dominance (Green, Blue, Red)

Dates, times, location and cost will follow once we know more about the release.

Monday, 10 July 2017

Vanguard Promo Cards


At last some good news for Cardfight Vanguard players, we finally have some new (well newish) promo cards. We have received our promos for June. This means that we can again start giving out cards to all participants plus special 'CONGRATULATIONS' ones for the winners each week.

Heroclix Battle Royale


The HeroClix Battle Royale Format is a special type of draft tournament designed for quick play. A typical Battle Royale takes place with 4 players, each with one sealed booster.

The players draft their potential forces as a normal draft, selecting one figure from their pack and passing the remaining figures to the player on their left, continuing until each player has five figures. 

There are no restrictions on force construction and each player uses all of the game elements they draft, unless specified ahead of time. Each player is responsible for verifying the other players’ teams are legal.
Standard Battle Royale Maps are 2’x2’ with each player starting in a corner. This is a free-for-all event in which each player is opposing to each other player. Play continues until an action resolves in which all players but one no longer control any characters, or until time has expired. The player with the most KO points total is the winner.
At the conclusion of the game, players will return the figures they used for the event to the center of the map to create a prize pool to which additional prizes may be added. Players will snake draft and select their prizes with the winning player choosing first.

Tuesday, 4 July 2017

Hour of Devastation - Eternalize

With the prerelease events happening this weekend, lets have a quick look at Eternalize..

Mummies were an accepted part of everyday life in the city of Naktamun. The last set's embalm ability gave your creatures a second life, as it were. The new ability eternalize is similar. Creatures with eternalize can be reborn as Zombies. But we're not talking about simple mindless servants this time around. These are Bolas's Eternals: a lethal undead fighting force that has transcended their mortal capabilities.


Like embalm, eternalize is an activated ability you can activate if the creature card with eternalize is in your graveyard. To do this, pay the eternalize cost and exile the card with eternalize from your graveyard. You can do this any time you could cast a sorcery, which means during your main phase when nothing else is happening. Just like with embalm, the eternalize ability isn't casting a spell. Things that counter spells won't work against eternalize.

When the ability resolves, you create a token copy of the card. As you'd expect, the process of becoming a champion of a millennia-old, power-obsessed, thoroughly evil Dragon Planeswalker causes some rather pleasant changes. The Eternals are very much undead, so they'll be Zombies in addition to whatever creature types it used to have. They're focused on serving Nicol Bolas and him alone, so they'll be black instead of their former colors. They'll also lose their mana costs, just like creatures with embalm did.

Here's the best part: the token will be 4/4 instead of its printed (and smaller) power and toughness. Many creatures with eternalize have abilities that get better because of their increased power. Even if your opponent manages to deal with your eternalize creature once, it'll be much worse for them the second time around.

Remember those sweet printed tokens that were made to highlight the new Zombie look of embalmed creatures? If you're thinking they should do that for eternalize, I have great news: They did. Each creature with eternalize has a corresponding token.


These tokens are optional play accessories. If you don't have the right token or if you just don't want to use them, you don't have to. But if you prefer your victory to be decorated with the lazotep-coated instruments of your ascendance, you have the opportunity.

This video may also be of help...

Oligarchy Update.


A while back we held our first Oligarchy event which was sealed and then we followed that up with a constructed event at a Gambit Sunday. During that event there were some great games and Will has been looking at the results which he posted on FB...

"After today's Oligarchy games, we discussed developing some future events aiming to encourage play as well as developing the narrative / storyline. I recorded today's results and it was clear that the dominant factions were Crime and Illuminati, with Government and Media showing poorly (as much due to my poor deck building as anything else) no Religious faction played at all, and the other three in the middle.
The objective of future events is to develop the rich storyline potential of the year 2080 through the results of pre-constructed tournaments which themselves have faction specific goals based on previous tournaments. Faction and Player ranking / tables will run in parallel.
The ideas I have for the mechanics of the tournaments at the moment are below, and we can add flavour (storyline) if we can agree these.
• Games are one-offs not best of three - aim for all players to play each other (possible up to 7) but swiss if 8 or more.
• Try to get three or four more mini-tournaments during the year (may be able to run something at Conquest?)
• Players earn Player Rank Points by entering a mini-tournament (+1), winning the mini tournament (+2), or coming second (+1) so first gets 3, 2nd gets 2, everyone else gets 1.
• Each player plays with a Dominant Faction deck. Dominant Faction deck must have minimum 50% of non-IP/AP in one faction (the Dominant Faction). The Dominant Faction of each players deck is revealed at start of tournament
• Factions earn Faction Rank Points for each win
Initial Faction Specific goals are based on today’s results:
• Strong: Crime / Illuminati
• Weak: Government / Media
• In the middle: Military / Corporate / Eco
• No show: Religious
As Government and Media showed poorly and Crime / Illuminati scored well the goals are designed to promote the battle between these factions (the former targeting the latter) by offering the opportunity to earn extra Player Points. Military / Corporate / Eco will earn the Player no additional points but will have a bonus available each round. Religion, having not shown up for the fight, have a bonus and a drawback.
For the next tournament Faction Dominant decks have these goals / benefits:
• Government and Media: Any win against Crime or Illuminati will earn the player +2 Player Ranking Points
• Crime and Illuminati: Any win against Government or Media will earn the player +1 Player Ranking Point
• Eco: starts each game with 1AP and 1IP (not cards, just the IP/AP)
• Military: First Character deployed enters with +1 Power Base
• Corporate: After taking their starting hand (i.e. after deciding not to mulligan, or after mulligan taken) player draws two extra cards (starts with ten cards)
• Religion: Each win (against any deck) will earn the player +1 Player Ranking Points; each loss will earn the player -1 Player Ranking Points
The subsequent set of Faction Specific goals can be based on the reletive performance of each faction and on how the goals / benefits worked (or not)
We could add today’s results to the Player Rack Points table (thanks to all that took part) or not (so new people joining are not disadvantaged)
Any thoughts?"

Monday, 3 July 2017

FNM events in July

There will be four Friday's this month but there will be a change to the rotation of Standard and Modern due to the release of the new MTG set on Friday 14th July. This will mean that there will be 3 Standard and just 1 Modern. The promo card this month is 'Reverse Engineer'


In addition to the main FNM event I will also be testing the idea of a smaller FNM event which will start at 5pm. This will be free to enter with FNM promo cards for first and second place (it will still be sanctioned and count toward KD points). This event will be the best of one game and rounds will last just 30 mins. The proposed event formats are as follows...

7th July .... Pauper
14th July .... Mini Masters Draft
21st July .... Peasant
28th July .... Rainbow Stairwell

For the younger players there will also be casual FNM from 4pm which is not a tournament but every play gets an FNM promo (sometimes older ones) just for playing!

Friday, 30 June 2017

Hour of Devastation Prerelease Events



Welcome to the desert oasis of Hour of Devastation, where the return of the God-Pharaoh is upon us! Four hours of observation shall take place hailing his return, followed by a fifth and very final hour.
Be the first to open new packs of Hour of Devastation. Prerelease is your first chance to play with cards from Magic'snew set, a week before the set releases.
You'll experience the thrill of opening new cards for the first time, at an event filled with other Magic players who enjoy the game just as much as you. Everything you'll need to play will be provided as part of your entry fee - you simply show up and play!
You'll build a 40-card minimum deck using the contents of a themed Prerelease pack. This play format is called "Sealed Deck."
After you build your deck, you'll be randomly paired with another player for a best-two-of-three match. Each round, you'll report who won and be paired up with a new player. If you do well, you may get additional booster packs as prizes!
For this set we will be holding three prerelease events, each of these is restricted to just 12 places. Tickets are available now both on line and in store. Please book you space as soon as possible...

MIDNIGHT Eventbrite - MTG Prerelease H.o.D. Midnight 

SATURDAY 11AM Eventbrite - MTG Prerelease H.o.D. Saturday 

SUNDAY 11AM Eventbrite - MTG Prerelease H.o.D. Sunday

We will also have a limited amount left for Prerelease Party events, which enable you to purchase a prerelease pack without the need to take part in a tournament. You can pre-order you party pack by selecting the relevant day above and choosing the 'PARTY' ticket option.

Tuesday, 20 June 2017

Gyms are closed!


Yesterday, Niantic revealed what will be Pokémon GO’s largest feature update yet, an expansive rework of gyms, and a preview of how Legendary Pokémon will likely be introduced into the game. The announcement comes hours before gyms are being temporarily disabled then reactivated, though it’s unclear the precise moment this all goes live. Possibly as soon as the end of the day.

So, what’s going on with these changes? There are a number of key points that reflect some long-rumored changes to gyms. Here’s what’s happening as soon as the gym rework is live:

- Pokémon GO’s gyms now have six unique slots (no two of the same Pokemon), and enemy trainers will battle the Pokémon there in the order in which they were assigned.

- Pokémon will lose “motivation” over time, making them easier to defeat, as shown by a depleting heart. Players can feed their Pokémon to increase their motivation.

- Pokémon gyms can now be spun like PokeStops for items, some of them unique.

- Pokémon gyms will now give out badges that can be leveled up for increased rewards at gyms.

- Your Pokémon will amass more coins the longer they remain in a gym, and you will get the coins once they're defeated/unmotivated and return to you.

So that’s what’s happening immediately, but Niantic also previewed “Raids” which are indeed tied to gyms, and are almost certainly tied to Legendary spawns, though the word “Legendary” is not used, and the only Pokémon shown are existing powerhouses like Tyranitar and Gyarados.

- Raids are timed events that will have a powerful Pokémon temporarily taking over a gym. In the preview materials, a 25,000+ CP Tyranitar is shown as an example.

- To participate in a raid, you need a raid pass which can be obtained from spinning a gym, but you can only hold one at a time.

- Players from all teams can work together to take down these Pokémon (max of 20 participants), and earn new items and an opportunity to catch these Pokémon (though probably not at that CP level).

- The items earned will be Rare Candy, Golden Razz Berries and even TMs(!). Rare Candy turns into a certain type of Pokemon's candy when used on that Pokemon. The berry greatly increases odds of a wild capture and can be fed to gym Pokemon. TMs can be for fast or charged moves. Unclear if they're randomized or for specific moves. (Update: they are randomized).

- Players can form private groups as well to take on these Pokémon thanks to a new in-game code system that allows you to link up with friends (not random numbers, the example shown is three Bulbasaur icons).

Monday, 19 June 2017

MTG - New Mechanics

With the prerelease for the new set of MTG only a short while away it is time to have a look at some of the new mechanics.

First up we have AFFLICT  ...

The God-Pharaoh's legions are destructive, vicious, and just generally the sorts of folks you wouldn't invite to a party. But perhaps you're just going to the wrong parties. In any case, if a minion of Bolas is attacking you, it's a sure bet something bad is going to happen. The new ability afflict ensures just that.

Khenra Eternal attacking puts your opponent in an uncomfortable position. If they don't block it, it gets through to deal combat damage. If they do block it, they're losing 1 life anyway. Different creatures with afflict have different afflict numbers and cause the loss of different amounts of life. It doesn't matter how many creatures block a creature with afflict; afflict triggers only once per combat at most.

Saturday, 17 June 2017

Dobble 123

Next week we will be getting copies of the new Dobble which is called 'Dobble 123'

This is basically the same game as Dobble but is aimed at a younger audience. This version is suitable for children as young as 3. Being able to recognize numbers and shapes, it’s kid’s play! To win, you must find the number or shape in common between two cards before one of the other players does. By trying to find them, toddlers learn to identify geometric shapes and numbers, and to recognize colors.


Hour of Devastation

In only a few weeks we will be able to play with the new MTG set 'Hour of Devastation' when we will get the long awaited arrival of Nichol Bolas. Here is a quick look at the brand new trailer for the set ...

Tuesday, 13 June 2017

X-Wing C-Roc Cruiser


"You owe me, remember? I gave you information, and it saved your Jedi friend. I am calling in that favor."
–Cikatro Vizago


The galaxy's Scum and Villainy are about to demand what they are owed. And then they're going to go Epic…

Designed for use in the game's Cinematic Play and Epic Play formats, the C-ROC Cruiser Expansion Pack contains one C-ROC Cruiser miniature, one M3-A Interceptor miniature with an alternate paint scheme, seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. Additionally, the expansion includes a new campaign for Cinematic Play in which your C-ROC draws the ire of either the Galactic Empire or Rebel Alliance.



The C-ROC cruiser was a favorite vessel of traders, smugglers, privateers, and crime lords all across the Outer Rim. It utilized the same frame as the Empire’s Gozanti-class cruiser, but its extra cargo space, three additional engines, and modified armor lent it a distinctive profile. Fitted with weapons and specialized equipment, the C-ROC often served as the workhorse at the heart of both merchant convoys and pirate fleets, hauling cargo, supporting smaller ships, and even flying into the fray to engage enemy craft directly.


The C-ROC Cruiser can also serve as the workhorse of your X-Wing Scum fleet. It can soak a tremendous amount of enemy fire with its four shields and ten hull, especially when you consider that it can make use of the reinforce and recover actions—the first of which can reduce all damage against either its fore or aft sections, and the second of which can remove much of the damage it may suffer. Importantly, it does all this at a base value of just thirty-five squad points, making it a fantastic bargain for a faction that's all about the credits.

Of course, you're not likely to field your C-ROC without one or more upgrades. For starters, you'll probably want to equip a Heavy Laser Turret in order to fire back at your assailants, and then you'll probably find plenty of good ways to take advantage of the ship's many upgrade slots—two crew, one hardpoint, one team, and three cargo.

Even if you're not entirely certain which upgrades will serve you best, you could just load your C-ROC with Cikatro Vizago, Azmorigan, and the Merchant One Title. Taken together, these cards allow you to transform your C-ROC even in the heat of battle, making certain you'll benefit from the most useful upgrades in your collection—so long as they cost no more than the crew, team, or cargo upgrades your C-ROC has already equipped.

The C-ROC and Standard Play
Even though the C-ROC arrives to X-Wing as a huge ship that's too large for the game's Standard Play format, it still arrives at the game's standard 1/270 scale, and it is accompanied by an M3-A Interceptor escort with an alternate paint scheme, four new M3-A aces, and a host of new upgrades. Taken altogether, these tournament-legal materials stand poised to make a major impact upon the game's Standard Play format and its vibrant tournament scene.


The C-ROC Cruiser Expansion Pack comes with one M3-A Interceptor with an alternate paint scheme.

For starters, you'll find a copy of the "Heavy Scyk" Interceptor upgrade reprinted with its recently issued erratum. For just two squad points, this upgrade grants your M3-A Interceptor an extra point of hull, as well as the ability to equip a cannon, torpedo, or missile upgrade. But while the "Heavy Scyk" Interceptor Title has long defined the different ways you could outfit your M3-A Interceptors for battle, the C-ROC Cruiser Expansion Pack also allows you to modify your "Scyk" in an entirely different direction.

The "Light Scyk" Interceptor Title transforms all of the fighter's bank maneuvers to green maneuvers and reduces the ship's squad point cost by two. It does this at the cost of flipping all damage cards dealt to the ship faceup, but since the introduction of the "Light Scyk" Interceptor Title will mean that you can swarm your opponents with as many as eight Cartel Spacers, the "Light Scyk" Interceptor's inherent risk is one many Scum players may be willing to take.

Do you miss the Core Set?

If like me you have missed the MTG Core Set since they change the launch program, then this may be just the news you are looking for ...

Wizards of the Coast are changing the way things are done and this will include the return to a yearly core set and 3 large sets are year.

Metamorphosis 2.0

Monday, 12 June 2017

Pokemon Tins

Due in tomorrow are the Pokémon TCG: Island Guardians Tins


Stand ready with the strange and fearsome Pokémon of Alola in each Pokémon TCG: Island Guardians Tin! Choose the electric mischief of Tapu Koko-GX or the relentless vines of Tapu Bulu-GX. Each of these beautiful tins contains all the astonishing power of a strange and mysterious Pokémon-GX who stands as a defender of the land!

In each Pokémon TCG: Island Guardians Tin, you'll find:

  • 1 of 2 foil Pokémon-GX cards: Tapu Koko-GX or Tapu Bulu-GX
  • 4 Pokémon TCG booster packs

Friday, 9 June 2017

Archenemy: Nicol Bolas Unboxing

Coming next week...

Tabletop play Mysterium

The latest edition of Tabletop Will Wheaton plays Mysterium.

"Wil believes that ghosts aren’t real, mediums don’t talk to departed spirits, and psychics are full of crap. But, just this once, he’ll set those beliefs aside and welcome them all as real for a fun game of Mysterium! Joined by David Kwong, Laura Bailey, and Shannon Woodward, the four attempt to solve a murder by communicating with the departed.

Saturday, 27 May 2017

Pokemon 'Draft'

For a while I have played around with different ideas for a Pokemon Draft and with us having missed out on a pre-release for the new set tomorrows Gambit Sunday seems like it might be the chance to give one a go!

The idea is that each player will purchase 4 boosters from Sun and Moon Guardians Rising. These packs will then be 'drafted' (Players one the booster, choose one cards and pass the rest to the next player which is repeated until all cards are taken, repeat with the next three packs changing the direction each time)

This will make the deck that you have better than it would with a 'straight' sealed but there will still be a lack of trainer cards. To help balance this each player is allowed to bring 10 trainer cards (from any set) with them to add to their deck if the wish. Each of the trainer cards must be different (no duplicate cards)

Players then add the required energy cards and then play a series of games against each other to find the eventual winner!
 

Friday, 26 May 2017

Like to Draft?

Do you like the idea of an MTG draft but can't really justify buy three boosters? Well what about using just one?

This single booster draft format called "Mini Masters Draft" started at stores in Spain and Italy.

The idea is simple, instead of drafting with 3 boosters simply buy one per play and draft with that. Obviously it makes decks quite small and there are a few rules adjustments to normal MTG to make it work better. It is very similar to a pack wars where players simply add 15 lands to a booster without even looking at it and play a game, except this way you know what is in your deck even it it is not that much!

The extra rules are ...

  • You must use all the cards that you draft.
  • You can add only 10 basic lands and you must have at least one for every colour in your deck.
  • You may have one  free muligan at the beginning of the game.
  • You do not lose the game for being unable to draw a card.
  • You start with 15 life instead of the usual 20.

Anyone fancy giving it a go this weekend at Gambit Sunday?

Tuesday, 23 May 2017

MTG Nichol Bolas Archenemy

Due in next month is ...
Nicol Bolas is among the most powerful beings in the Multiverse–don't face him alone! Much like the original Archenemy release, Archenemy: Nicol Bolas pits you and two friends against a single powerful foe where you must work together to survive - or fall to Nicol Bolas himself.

The set contains four 60-card decks (with no new card content), four non-premium planeswalker cards with new art, and a 20-card scheme deck containing 20 all-new, unique schemes. Playable right out of the box without any additions!

Monday, 22 May 2017

Unboxing Video

For those of you that are not entirely sure of what you get in some of the boxed MTG product here are a couple of videos of them being opened for you to view...




Thursday, 18 May 2017

MTG Gameday

THIS SATURDAY AT 5PM


Bring your best Standard deck and compete to become the champion of your favorite game store! Top finishers earn special prizes, including full-art promo cards and a playmat for the winner.

WHAT HAPPENS AT GAME DAY?

Game Day events are a great opportunity to test your skills against your local Magic community in a fun, relaxed environment.
You'll be paired up to play multiple rounds of friendly competition. Each round you'll play a best-of-three-games match and report the winner to the organizer.
You'll need:
  • Your own Standard deck, which is a minimum of 60 cards and has a sideboard of up to 15 cards.
  • A method for tracking life totals, as well as tokens, counters, and card sleeves.
Get more info about Standard

TOURNAMENT PRIZES

Each participant receives a full-art promo card (while supplies last), and the Top 8 finishers receive a premium foil full-art promo card.
The winner receives a special champion playmat to commemorate their victory.

Oligarchy Tournament

On Tuesday as part of our weekly games evening we held our very first competitive Oligarchy event. It was a 8 booster sealed which went really well.


Each round was an hour in length with an addition 5 turns if the games were unable to finish in this time, with the deck building process taking just under an hour and a few practice games before hand gave us over 4 hours of Oligarchy fun!


Oligarchy is a new game and deck building a new game is never easy. Trying to work out what will go well in a sealed format is tricky and can be a bit intense but everyone that played really enjoyed both the process and the games they played.


We had a mix of experience from the game designer himself Gary Wareham, through to players that had played just a couple of games. One card that seem particularily brutal was appropriately named 'Death' a once in a lifetime card. Costing 16 IP and 16 AP, it certainly is not cheap to play but if you can get there, then it is pretty hard to stop and almost impossible in sealed. (for a full list of cards check out the Oligarchy Website Codex : http://www.oligarchygame.com/cardSearch.html)


Now that we have a few players, the next event for us will be a constructed deck tournament on 28th May as part of Gambit Games monthly meeting. More details to come very soon!!!

Rock Event

New Pokémon Go Event starts TODAY!!!



The Adventure Week event will run from 1 p.m. PT May 18 to 1 p.m. PT May 25. During this time, "Buddy Pokémon" will earn candies four times faster than normal, and players will have an increased chance of encountering Rock-type Pokemon, such as Omanyte, Kabuto and their evolutions. This event also includes increased encounter rates for uncommon Rock-type Pokemon like Aerodactyl, Onix and Sudowoodo.

In addition, once this event begins, players will receive a free new avatar item called the Explorer’s Hat, and they’ll be able to purchase Poke Balls for 50 percent off in the game’s store.

Finally, for the duration of this event, players will receive more items from every PokeStop they visit. This may encourage players to visit more PokeStops than normal!

Monday, 15 May 2017

Maximum Crisis

We have for the first time for many years got stock of Yu-Gi_oh coming in! Tomorrow we will have the new booster...


It includes cards used by Yuya Sakaki, Declan Akaba, Jack Atlas, Yuri, Yugo, Yuto, Shay Obsidian, Lulu Obsidian, Zarc,, Yusho Sakaki and Ryoga Kamishiro.
Includes members/support for the "B.E.S", "Buster Blader", "D/D", "D/D/D", "Dark Contract", "Destruction Sword", "Dinomist", "Familiar-Possessed", "Magician", "Nekroz", "Odd-Eyes", "Performapal", "Polymerization", "Predap", "Predaplant", "Resonator", "Raidraptor", "Speedroid", "The Phantom Knights", "Zefra" and "Zoodiac" archetypes, as well as the "Digital Bug" and "Fairy Tail" series.
The TCG version includes members of the "Artifact", "Bujin", "SPYRAL", "Subterror" and "Sylvan" archetypes, as well as "Token Celebration" series.
Introduces the "Phantasm Spiral", "Supreme King Gate" and "Supreme King Dragon" archetypes to the TCG.
Introduces the first support for the "Lyrilusc", "Pendulum", and "True Draco" archetypes.

Breakdown

In the TCG, there are 9 cards per pack and 24 packs per box. The set contains 100 cards:
8 Secret Rares
10 Ultra Rares
14 Super Rares
20 Rares
48 Commons

    Friday, 12 May 2017

    Pokemon Guardians Rising

    Pokémon TCG: Sun & Moon—Guardians Rising Elite Trainer Box

    Tap into the greatness of the island guardians of Alola with the Pokémon TCG: Sun & Moon—Guardians Rising Elite Trainer Box. This outstanding collection contains all the tools you need to be ready for your next big battles, including stylish card sleeves featuring Tapu Koko, a player's guide to the latest expansion, and much more. Compete in Alola style with the Pokémon TCG: Sun & Moon—Guardians Rising Elite Trainer Box.

    The Pokémon TCG: Sun& Moon—Guardians Rising Elite Trainer Box includes:

    8 Pokémon TCG: Sun & Moon—Guardians Rising booster packs
    65 card sleeves featuring Tapu Koko
    45 Pokémon TCG Energy cards
    A player's guide to the Sun & Moon—Guardians Rising expansion
    6 damage-counter dice
    1 competition-legal coin-flip die
    2 acrylic condition markers and 1 acrylic GX marker
    A collector's box to hold everything, with 4 dividers to keep it organized